* Improved default loadouts against underground factories. Also, two 2000lb GP or PEN bombs will now destroy runway sections. * Improved 2000lb effectiveness compared to 500lb (2000lb slight increase in footprint/damage). * During ramp start do not delay engine start with the need to move throttle. * Alignment of radar displays in A-A and A-G modes fixed. Target selection (previous fixation on the lead aircraft) is improved. * Fixes for Helmet Mounted Sighting (HMS) system - read the Addendum Manual for more information. * Fixed the 5900lbs limit sometimes imposed on refueling. * Display own bullseye location in the HUD when Bullseye information is turned on (ICP Misc/Bullseye page). * Revised ripple bombing: the impact point shown on the HUD now designates the center of the bomb string. * Fix a bug that caused the RWR to continue chirping when a beamriding missile was switching sensors or lost lock. * Smoke marker rockets for FAC flights won't smoke when exploding in the air anymore. O Subtle vertical stabilisation added as the refueling aircraft closes in on the tanker. O Aircraft in the refueling queue will be ignored by the tanker if they fly away, land or are dead. O In simplified refueling mode where the AI is providing throttle assistance, a heavily loaded player jet would struggle to catch the tanker. O In realistic mode, the player must now use the "Done" tanker radio command, the AI no longer does this on behalf of the player. O In realistic mode, connecting to the boom now cushions the speed of the refueling aircraft. O In realistic refueling model, the AI boom driver now applies forces to help position the thirsty aircraft. O Large warps occasionally seen in multiplayer refueling fixed. O Inability of the tanker to refill external tanks fixed. * Refueling changes (also read the Addendum manual): * Fixed AI taxiing onto the runway without permission because they're going too fast. * ATC gives more time for the player to leave the runway after landing. * Resolved problem where sometimes AI would sometimes chase after enemy A/C with guns instead of engaging with air to air missiles after a Weapons Free command was given. * Fixed issue where AI jets spawning on the runway would sometimes taxi onto the grass causing the departure queue to stall forever. * Made AI more responsive on Weapons Free command for A-G missions - read the Addendum manual for further information about AI handling. * AI will use rockets more effectively on ground targets. * AWACS comms now continue if a package-assigned FAC is shot down. * Fixed AI continuing landing pattern when human lead switches from landing waypoint back to route waypoints. * Improved ground avoidance for low altitude flying of AI.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |